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| by hvor (all) & zuba (graphical design, modelling, sounds, music, level editing) |
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added 02.11.2005 ------> Monstrumo v0.6.0
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Story:
In «Monstrumo», a player takes role of an unfortunate character that was turned into zombie with powerful voodoo magic. The story is connected with an isolated islands. In order to regain his human state, a player needs to steal life essence from other beings, so he attacks pirate nests in search for his humanity. This «life essence» is shown in form of gold you collect. There are other zombies around on island, so things are more difficult for you.
Weapons: :
1) Axe ( 5 Damage, Fast)
2) Sabre ( 10 Damage, Average speed)
3) Sword (10 Damage, Slow, special : can hit multiple opponents)
4) Explosive barrel (50 Damage, area effect)
Enemies: :
1) Pirates with an axe (50 Health, 5 Damage)
2) Pirates with a sword (70 Health, 10 Damage)
3) Zombies (100 Health, 5 Damage, very fast, special: can penetrate through weapon block)
CONTROLS: :
1) Movement: W – front
S – back
A – strafe left
D – strafe right
Mouse – rotate view
SHIFT + W – run
2) Weapons: Q,E – rotate current weapon
SPACE – throw explosive barrel
Left Mouse Button – attack
Right Mouse Button – block
3) Other: ECAPE – in game menu
OPTIONS :
You can choose screen resolution, inverted mouse and view distance:
The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API.